Hi,
You probably need to set the min and mag filters, eg:
glBindTexture GL_TEXTURE_2D,my_tex
glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST
glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST
You probably need to set the min and mag filters, eg:
glBindTexture GL_TEXTURE_2D,my_tex
glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST
glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST