Non-mipmapped textures don't work?

BlitzMax Forums/BlitzMax Programming/Non-mipmapped textures don't work?

Hi,

You probably need to set the min and mag filters, eg:

glBindTexture GL_TEXTURE_2D,my_tex
glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_NEAREST
glTexParameteri GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_NEAREST