Hi,
Flips are automatically synced to the hertz you specify, so in many cases you can ignore timing issues altogether - your game will just 'go' at the rate you tell it.
For trickier stuff, CreateTimer/WaitTimer are still in there.
Flips are automatically synced to the hertz you specify, so in many cases you can ignore timing issues altogether - your game will just 'go' at the rate you tell it.
For trickier stuff, CreateTimer/WaitTimer are still in there.