Fare enough, argument. however my rebuttle to this of course is that by making it harder to convert C to bmx your somewhat shooting yourself in the little toe if not the foot, since doing so makes it much more time consuming to access the wide and hugely massive source base that C/C++ currently has in great abundance, I've talked to verious language programmers in the last 4 years, one of which at least regreats greatly that he didn't support both signed/unsigned, and as far as I'm aware is taking steps to fix this issuse, be that as it may I'm used to having to convert large amount of header files, was about to look at fmod but I see someone has already done that ;)
AaronK: it's not as easy as all that, since .h files hardly ever come in a standard format, and there all sorts of little gotch'yas when writting such an application, it is better to do this by hand normally, unless your dealing with a common standard as Mark was when he did the gl/glew stuff, it's possiable is what I'm trying to say, but it is not easy.
AaronK: it's not as easy as all that, since .h files hardly ever come in a standard format, and there all sorts of little gotch'yas when writting such an application, it is better to do this by hand normally, unless your dealing with a common standard as Mark was when he did the gl/glew stuff, it's possiable is what I'm trying to say, but it is not easy.