Junkster, that sounds like a good idea!
But, it's hard to translate to practicle use I guess.
Because: you need to compensate moving objects by multiplying with a factor (deltaTime) OR you need to tween movement (frame tweening).
What I mean that the following is not possible, because it will result in an actual choppier playback:
in the main game:
I guess something would be possible on the UpdateWorld front, but with 2D I don't know.
But, it's hard to translate to practicle use I guess.
Because: you need to compensate moving objects by multiplying with a factor (deltaTime) OR you need to tween movement (frame tweening).
What I mean that the following is not possible, because it will result in an actual choppier playback:
Graphics 800,600,32,75 SetVirtualFPS 60; ' so, we run at 75 Hertz, and set the GameClock to 60.
in the main game:
CompensateVirualFPS; UpdateWorld Renderworld Flip
I guess something would be possible on the UpdateWorld front, but with 2D I don't know.