Diornda,
Here is the code I use to get The antialiased line. Great thing about MAX is that you can "mix-and-match"
Here is the code I use to get The antialiased line. Great thing about MAX is that you can "mix-and-match"
Global Width:Int=800 Global Height:Int=600 Global Depth:Int=32 Graphics 800,600,32,0 HideMouse While Not KeyHit( KEY_ESCAPE ) glColor3f(1.0,1.0,1.0) glLineWidth 1 GlEnable GL_LINE_SMOOTH GlEnable GL_BLEND glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA glHint GL_LINE_SMOOTH_HINT, GL_NICEST DrawLine(0,0,200,500) Framecounter_counter=Framecounter_counter+1 If Framecounter_time=0 Then Framecounter_time=MilliSecs() If Framecounter_time+1001 <MilliSecs() Then Framecounter_framerate=Framecounter_counter Framecounter_counter=0 Framecounter_time=MilliSecs() EndIf glColor3f(1.0,1.0,1.0) bglDrawText("FPS : "+Framecounter_framerate,800-(8*12),600-16-8) FlushMem Flip() Cls() Wend End