You read my post wrong, sorry if there were any confusions.
I didn't say it was trying to be C/C++ because of structs and classes.
The problem is, when implementing modules based on C/C++ libraries, you lose the whole point of NOT using C/C++ because you end up having to re-write the headers into bmx code.
Oh and I was offended, because you either didn't clearly read what I had written, or you just want to throw nasties at me. :P
I didn't say it was trying to be C/C++ because of structs and classes.
The problem is, when implementing modules based on C/C++ libraries, you lose the whole point of NOT using C/C++ because you end up having to re-write the headers into bmx code.
Oh and I was offended, because you either didn't clearly read what I had written, or you just want to throw nasties at me. :P