Structures From C

BlitzMax Forums/BlitzMax OpenGL Programming/Structures From C

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You read my post wrong, sorry if there were any confusions.

I didn't say it was trying to be C/C++ because of structs and classes.

The problem is, when implementing modules based on C/C++ libraries, you lose the whole point of NOT using C/C++ because you end up having to re-write the headers into bmx code.

Oh and I was offended, because you either didn't clearly read what I had written, or you just want to throw nasties at me. :P