RaGR - I also find Gile[s] default scale frustratiing although you can change it. I use Lightwave for my modeling and when I model something inside it that is 1m long it really is exactly 1m (unit) in B3D too when I convert it with Lee's Convertor. MAX objects are small because it's based on inches... scale/multiply using 254/2540 and things usually get corrected (as 1 inch = 2.54cm). Scaling things in 3D is important also beacuse the Z-buffer accuracy is limited, and not even linear.
Blitz units - how big should everything be?
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