"md2, but there are problems with the normals. "
To me it exported well (and md3, x, obj)
as well as an md2 can be.
if us see cuts in smoothing, it'll make everytimeit finds an uv island border. Is an isue and limit of md2, not the exporter; every md2 exproter exports so in any package.
The old guys exporting md2 used to just hide uv seams in non seen , or less seen places.
You don't need to model in Blender to animate and export or render, in it, if you don't wish so.
To me it exported well (and md3, x, obj)
as well as an md2 can be.
if us see cuts in smoothing, it'll make everytimeit finds an uv island border. Is an isue and limit of md2, not the exporter; every md2 exproter exports so in any package.
The old guys exporting md2 used to just hide uv seams in non seen , or less seen places.
You don't need to model in Blender to animate and export or render, in it, if you don't wish so.