Why ... why ... why... :(

Blitz3D Forums/Blitz3D Userlibs/Why ... why ... why... :(

Making the three static boxes separate ab's (and by calling TOKAB_UpdateBoundingInfo) prevents the rb from "jumping" but it still doesn't prevent the rb from slowly moving inside the tall static box.
This is a VERY bad behaviour from the Tokamak-sim and I guess it's why many people choose not to use Tokamak.
If the Tokamak-crew just got rid of these nasty bugs I think Tokamak would be one of the best physics-sims around.
In the end I don't think users wants lots and lots of features but instead a fast and stable simulation.