Thanks for sharing the code. Looks nice, tho the willy is probably kind of adult content. Vertex Morphing is a cool thing. Especially when they morph quickly.
What I really needed is an app that would equalize the number of vertices of two diffrent meshes, or let's say a morphing code that is not dependent on two meshes with the same number of vertices, so the vertices would morph on a space cluster base.
What I really needed is an app that would equalize the number of vertices of two diffrent meshes, or let's say a morphing code that is not dependent on two meshes with the same number of vertices, so the vertices would morph on a space cluster base.