Game DESIGN

Blitz3D Forums/Blitz3D Programming/Game DESIGN

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If you don't mind a broader answer...

When I have an idea which is new to me and off on a tangent (for example, the idea of a 3D Solar System sim) then I'll just bang away at it any old how, but knowing that at some point I will probably decide 'yes, this is working' (or no, it's not) and know that I will have to stop, go back to the beginning and restructure and properly design the code.

'Proof of Concept' is an important, but can be a very quick, stage.