Nivek,
Sounds like you are using entityfade, if you are then don't.
Try using camera fog to 'fade' objects too far away to be seen properly.
Or if it is a camera range prolem simply increase the second parameter to a much much larger one.
IPete2.
Sounds like you are using entityfade, if you are then don't.
Try using camera fog to 'fade' objects too far away to be seen properly.
Or if it is a camera range prolem simply increase the second parameter to a much much larger one.
IPete2.