ODE vs. Tokamak

Blitz3D Forums/Blitz3D Programming/ODE vs. Tokamak

Well, I would prefer ODE, but the actual wrapper is not finished and it has that bad "freezing" problem after a few minutes, which make it impossible (to me) to use it in Blitz.

I'm now integrating Tokamak to my game, but not for the whole game, just for a few effects in certain areas ... and until now, it seems to be that toka is hard to set-up but then it works pretty much stable ...

Paolo.