Benchmark of state changes 2d vs 3d hw

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flip doesn't do anything else than glswapbuffer -> swap front and backbuffer. ( you might check the sources yourself. I crawled them last night in hope to find out how drawimage works ... nothing so far but I create a C function that gives me the hwnd for some other winapi stuff like waitevent etc ;) )

the draw is the actual work where the whole thing is drawn into the backbuffer