That's the change over into different mip map levels(most likely anyway.)
By banding(Although you may be correct in calling the above banding..i'm useless at remembering right names) I mean the stary formations of pixels that wave in and out like a lsd trip on textures in the distance.
Maybe a different lod bias will solve it or more levels.
By banding(Although you may be correct in calling the above banding..i'm useless at remembering right names) I mean the stary formations of pixels that wave in and out like a lsd trip on textures in the distance.
Maybe a different lod bias will solve it or more levels.