@ Antony,
I am using mipmapping (I tried it without and it looks craptastic!). But the filter type is just normal point linear so maybe that's it?
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Try
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);need to specify mipmap filtering in the min filter.