Timmport - stick with B3D for the time-being. I've been with B3D for a while, and even with BlitzMax coming, in their release state the two programs are for different purposes. Once 3D is fully supported in BM then yes, it will definitely be something to look at, but initial 3D support is still months away and it'll be far longer before we have a set of tools which make it more practical to use from a BASIC point of view.
I've just recently started a year long project in B3D even though BlitzMax is coming. Why? Because it'll be finished before BlitzMax can do the same stuff. :) Sure, I may convert it to BlitzMax afterwards purely for cross-platform compatiability, but for the nature of the game - there's simply no advantage in using BlitzMax.
Now that all that's said - BUY BLITZMAX! SUPPORT BLITZ RESEARCH! Even if you can't create the most fantastic 3D games right away, you'll get a headstart in the language which is going to last us many years to come. :)
+BlackD
I've just recently started a year long project in B3D even though BlitzMax is coming. Why? Because it'll be finished before BlitzMax can do the same stuff. :) Sure, I may convert it to BlitzMax afterwards purely for cross-platform compatiability, but for the nature of the game - there's simply no advantage in using BlitzMax.
Now that all that's said - BUY BLITZMAX! SUPPORT BLITZ RESEARCH! Even if you can't create the most fantastic 3D games right away, you'll get a headstart in the language which is going to last us many years to come. :)
+BlackD