Bmax has low level pointer handling (Me Love), although i havent used Bmax yet (cant) at all, you might have to set up the loops yourslef.
Heres a good tutorial on how to do it with C++.
You can apply the same logic and rules over. You can of course do th same in Blitz Plus (if your mad)::
http://www.gamedev.net/reference/articles/article2041.asp
Edit: OK here how you actually do it:
http://www.blitzbasic.com/Community/posts.php?topic=41179
Heres a good tutorial on how to do it with C++.
You can apply the same logic and rules over. You can of course do th same in Blitz Plus (if your mad)::
http://www.gamedev.net/reference/articles/article2041.asp
Edit: OK here how you actually do it:
http://www.blitzbasic.com/Community/posts.php?topic=41179