This question keeps getting asked, and the answer is always the same. There is no good number. It varies *so* much according to other factors. Tri count is not even the major factor. Surface count is so much more of an issue. And the number of models with skeletal animation is a much bigger hit too. Not to mention that there is a huge difference between games that are aiming at a GF4 for minimum spec and those that are aiming at an old onboard SIS chipset for minimum spec. If you want an even vaguely useful guess ( and that's probably the best you can hope for without actually running your game ) you at least need to give an estimated number of surfaces, number of skeletal models ( as well as bones per model and vertices per model ) and an idea of minimum spec, you might get some useful estimates.
How many tri's is to many?
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