How does the sprite rotation/scaling system work in BMax? I mean, if I create a sprite and give it a rotation, will it maintain that rotation or do I have to apply the rotation every time I want to display it?
How well does the pixel-perfect collision system work with rotated/scaled sprites (assumiong there is one :)?
How well does the pixel-perfect collision system work with rotated/scaled sprites (assumiong there is one :)?