Hi,
following code illustrates an important optimisation: that is, drawing your images and treating blitzmax like 2D will result in a *severe* slowdown.
Particularly with tilemaps or in games using lots of different images.
Grouping your drawing by image type should speed things up dramatically.
Can someone verify my findings?
following code illustrates an important optimisation: that is, drawing your images and treating blitzmax like 2D will result in a *severe* slowdown.
Particularly with tilemaps or in games using lots of different images.
Grouping your drawing by image type should speed things up dramatically.
Can someone verify my findings?
'benchmarking state changes graphics 640,480,0 'two *different* 512x512 pngs i1=loadimage("i1.png") i2=loadimage("i2.png") 'test 1 - drawing to the screen as if you were doing 2D t1=millisecs() for reps=1 to 1000 drawimage i1,0,0 drawimage i2,0,0 next t2=millisecs() print "default:"+(t2-t1) 'test 2 - drawing to the screen bearing in mind it's using 3D hardware... t1=millisecs() for reps=1 to 1000 drawimage i1,0,0 next for reps=1 to 1000 drawimage i2,0,0 next t2=millisecs() print "grouped: "+(t2-t1)