Thats cool.
However please realise that I am talking about 3d only hardware. Look in flameduck's benchmark code, or hitoro's rotating rockets code.
it's really suprising how only 700 slow down this machine to a crawl, where on Blitz3D you can have literally thousands of rotating sprites on this pc.
However please realise that I am talking about 3d only hardware. Look in flameduck's benchmark code, or hitoro's rotating rockets code.
it's really suprising how only 700 slow down this machine to a crawl, where on Blitz3D you can have literally thousands of rotating sprites on this pc.