What's great about BlitzMax is you get an actual games programmer from Australia (of all places) making modules for you in c and c++ :p
I couldn't do that with B3D because of the way it talked to other languages... but now with BlitzMax, let's just say it's closer to C++ than basic under the hood. Kind of a C++ wolf in sheeps clothing :D
Maybe you guys can make a game like the one I'm working on http://www.heroesofthepacific.com now that you have this monster in your hands.
Cya!
I couldn't do that with B3D because of the way it talked to other languages... but now with BlitzMax, let's just say it's closer to C++ than basic under the hood. Kind of a C++ wolf in sheeps clothing :D
Maybe you guys can make a game like the one I'm working on http://www.heroesofthepacific.com now that you have this monster in your hands.
Cya!