If gun=1
If ammo >= 1
If MouseHit(1)
PlaySound shoot
ammo = ammo - 1
CameraPick(camera, 400, 300)
p.hole = New hole
p\entityhandle = CopyEntity(bullethole)
p\alpha = 0.9
p\typething = "pistol"
PositionEntity p\entityhandle, PickedX(), PickedY(), PickedZ()
CreateSomeParticles(PickedX(), PickedY(), PickedZ(), 100, 100, 100, 6)
EndIf
EndIf
EndIfWhere "bullethole" is the sprite of the bullethole.