Official BlitzMax Q&A Thread

Blitz3D Forums/Blitz3D Programming/Official BlitzMax Q&A Thread

Currently Images are scaled to a power of 2 similar to the way the Blitz3D texture system works. There are some very good packing algorithms around (including one by Birdie in the BlitzMax samples folder which we didn't want to lose track of) so I wouldn't be suprised if something along the lines of what you mention is implemented in the future.