cool :).
was messing around with another GL B3D loader earlier, don't suppose yours does heirarchies. There were some rotation problems with children when loading my objects created in B3d pipeline. have a feeling that Bmax and GL have a right handed coordinate system as does 3dsmax, whilst blitz3d D3D is left handed.
I'm assuming somethings going wrong in the translation :(
will have to check yours out.
was messing around with another GL B3D loader earlier, don't suppose yours does heirarchies. There were some rotation problems with children when loading my objects created in B3d pipeline. have a feeling that Bmax and GL have a right handed coordinate system as does 3dsmax, whilst blitz3d D3D is left handed.
I'm assuming somethings going wrong in the translation :(
will have to check yours out.