Um, the blend mode naming doesn't make much sense to me, I'd rather they use the more established names that are currently in general use with almost every other realtime 3D engine out there. to call it something else entirely just confuses things and makes it hard to learn about new techniques from other sites that use the traditional wordings.
BLitz3d uses names close to what you would expect, and as these are GL blendmodes, I personaly woudl prefer the GL terms despite the fact that it isn't obvious what they are.
Used to have all kinds of problems with one of my first art directors calling things by weird names and it was a nightmare when I changed jobs lol. Masks were clip maps, and alpha were transparency masks. Quite a few people at my next job wondered what rock I crawled out from under lol.
Just thought I'd mention it.
BLitz3d uses names close to what you would expect, and as these are GL blendmodes, I personaly woudl prefer the GL terms despite the fact that it isn't obvious what they are.
Used to have all kinds of problems with one of my first art directors calling things by weird names and it was a nightmare when I changed jobs lol. Masks were clip maps, and alpha were transparency masks. Quite a few people at my next job wondered what rock I crawled out from under lol.
Just thought I'd mention it.