My question (the first post of this thread) was the only question I had left before actually deciding to purchase BMax. I couldn't find a clear answer to this question anywhere.
The other stuff (OOP and functions inside custom types) were pretty clear after checking MSDN for "how classes work".
I couldn't ask this question on the BMax forum, because I haven't bought it yet and I wanted to know the answer before buying.
That way I could start thinking about the idea of using classes, studying them and using them already.
It did help me with rewriting some functions of my game in B3D, so they're more versatile and more compact.
And I don't want to buy the Mac-version yet and install PearPC, as I don't see the point in buying the Mac-version when I don't have a Mac.
So I got the idea about those modules correct, as GW stated.
They're just pre-compiled pieces that are just appended to the final exe, when compiling a project.
The other stuff (OOP and functions inside custom types) were pretty clear after checking MSDN for "how classes work".
I couldn't ask this question on the BMax forum, because I haven't bought it yet and I wanted to know the answer before buying.
That way I could start thinking about the idea of using classes, studying them and using them already.
It did help me with rewriting some functions of my game in B3D, so they're more versatile and more compact.
And I don't want to buy the Mac-version yet and install PearPC, as I don't see the point in buying the Mac-version when I don't have a Mac.
So I got the idea about those modules correct, as GW stated.
They're just pre-compiled pieces that are just appended to the final exe, when compiling a project.