In OBJECT mode :
-You have to set it in smoothed view (the top icon toolbar, has 3 tiny icons: a wireframe box, a solid box, and an sphere(previous to the materials 4-spheres icon) .Have that one of the sphere pressed.)
-then, in arrow-object mode(the one bellow the eye icon), Select the object. Now double click on the object. (with arrow-select tool)
-this will bring object properties window pop up.
Down in the tiny pop-up, it says "smoothing angle". Set a high number, like 75.Try hit ok. See how it looks. Do so till you reach the smoothing normals value you prefer.
-At last but really important, export as OBJ. 3ds tends to loose smoothing normals...
-Import the OBJ in Milkshape.
Md2 files are much ,much faster when they are many in the screen, they say. I haven't made tests my self, though.But too many people say so.
Anyway, if u get a decent framerate with what you want to put in screen..
screenshot of workflow
-You have to set it in smoothed view (the top icon toolbar, has 3 tiny icons: a wireframe box, a solid box, and an sphere(previous to the materials 4-spheres icon) .Have that one of the sphere pressed.)
-then, in arrow-object mode(the one bellow the eye icon), Select the object. Now double click on the object. (with arrow-select tool)
-this will bring object properties window pop up.
Down in the tiny pop-up, it says "smoothing angle". Set a high number, like 75.Try hit ok. See how it looks. Do so till you reach the smoothing normals value you prefer.
-At last but really important, export as OBJ. 3ds tends to loose smoothing normals...
-Import the OBJ in Milkshape.
Md2 files are much ,much faster when they are many in the screen, they say. I haven't made tests my self, though.But too many people say so.
Anyway, if u get a decent framerate with what you want to put in screen..
screenshot of workflow