RTS RPG

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they would animate well...using a bit of accomodation techniques....

it's rather easier to animate low poly than hi poly...IMHO.

I'd do it for you cheaply if I hadn't a load of other stuff in the spool to be done...

PS: you don't need it to be in Milkshape, but any package exporting md2... (as if u say so you narrow a lot the possible artists to make it)

(psst, did you find your way in double clicking the mesh inside anim8or and setting there a value of 70? seems you need to actually open in blith to se the smooth normals..)