they would animate well...using a bit of accomodation techniques....
it's rather easier to animate low poly than hi poly...IMHO.
I'd do it for you cheaply if I hadn't a load of other stuff in the spool to be done...
PS: you don't need it to be in Milkshape, but any package exporting md2... (as if u say so you narrow a lot the possible artists to make it)
(psst, did you find your way in double clicking the mesh inside anim8or and setting there a value of 70? seems you need to actually open in blith to se the smooth normals..)
it's rather easier to animate low poly than hi poly...IMHO.
I'd do it for you cheaply if I hadn't a load of other stuff in the spool to be done...
PS: you don't need it to be in Milkshape, but any package exporting md2... (as if u say so you narrow a lot the possible artists to make it)
(psst, did you find your way in double clicking the mesh inside anim8or and setting there a value of 70? seems you need to actually open in blith to se the smooth normals..)