Um, how do you flip a plane as I get a error when I try that?
Regardless if you want a REALY big sky effect that follows you everywhere, use a cube or a sphere, flip it, and make sure it stays centered on you cammers, also sent the entity mode for that cube/sphere to not use the Zbuffer so it always gets drawn behind everything else.
Regardless if you want a REALY big sky effect that follows you everywhere, use a cube or a sphere, flip it, and make sure it stays centered on you cammers, also sent the entity mode for that cube/sphere to not use the Zbuffer so it always gets drawn behind everything else.