I've played a similar turn-based online RTS game called Thardferr. Its 100% text with only a few graphics to brighten up the website. There are several other similar web-based games.
There is plenty of room in Blitz3D to craft a turn-based mmog or mmorpg as you propose. I'm not sure why these type of games dont have graphics...maybe its due to their lengthy turn duration.
Perhaps graphics could be rendered with the generation of a series of still frame images in a storyboard depiction of many events. Better yet a cinamatic scene can be generated and rendered from event data. In either case, the imagery would be post-generated not real-time.
We could easily use Blitz3D for client interface. However I would propose to use Blitz as the game server and image generation and allow standard web browsers provide user interface to the game.
This approach would allow us to focus on game play design and let web browser handle the user interface. Using common web-based formats for images and movies would make the game virtually cross platform only dependent on the web browser.
I can see a great deal of potential for the concept. I can also see various genres using the turn-based approach.
There is plenty of room in Blitz3D to craft a turn-based mmog or mmorpg as you propose. I'm not sure why these type of games dont have graphics...maybe its due to their lengthy turn duration.
Perhaps graphics could be rendered with the generation of a series of still frame images in a storyboard depiction of many events. Better yet a cinamatic scene can be generated and rendered from event data. In either case, the imagery would be post-generated not real-time.
We could easily use Blitz3D for client interface. However I would propose to use Blitz as the game server and image generation and allow standard web browsers provide user interface to the game.
This approach would allow us to focus on game play design and let web browser handle the user interface. Using common web-based formats for images and movies would make the game virtually cross platform only dependent on the web browser.
I can see a great deal of potential for the concept. I can also see various genres using the turn-based approach.