Like Purtabf... whatever his name is, the indoor shots are nice, the outdoor just a bit plain - needs some variation in the walls. I'll do the usual trick of stumbling into criticism :) maybe more details in the outside walls (loose blocks? a ledge or two?), and the skybox, maybe lots of stormy clouds? plus some trees or something to break up the building+terrain+skybox scene
Good work though :) The textures look great, and the lighting / shadowmap is clean. Without a light source they look a bit out of place, but I'm sure you will add these when running in the engine.
Good work though :) The textures look great, and the lighting / shadowmap is clean. Without a light source they look a bit out of place, but I'm sure you will add these when running in the engine.