Peristalis / Wobble Model Effect

Blitz3D Forums/Blitz3D Programming/Peristalis / Wobble Model Effect

Well maybe I'd try to calculate each vertexes distance to the center, then add some inertia to any movement of the mesh. Depending on the distance of each vertex, it will be more sluggish, just like your beer-belly or some huge b**bs, they wobble more than - say - the near center parts (well, distance to the center Y axe, probably). Just a thought.