I have done that, but still no texturemap.
My code look something like this:
Then I bind this to the quad....
What am I doing wrong?
Regards
Sveinung
My code look something like this:
tex01 = loadpixmap("rock.png") glbindtexture(GL_TEXTURE_2D, bgltexfrompixmap(tex01)) glenable GL_TEXTURE_2D
Then I bind this to the quad....
What am I doing wrong?
Regards
Sveinung