I'm saying that if you need to specify it to be global that means you have the option. In current Blitz all type information is global. Maybe it is akin to functions and methods ... not really sure because I haven't used it but I don't see why that would make sense ... as opposed to the fact that currently all variables stored in types are global and in BMax you can specify whether it is or is not global ... this is also good if you want to just code straight Blitz (as it's touted you don't need to use OOP) ... you'd need that option.
BlitzMax questions???
Blitz3D Forums/Blitz3D Beginners Area/BlitzMax questions???The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.