That's it:
DrawImage _holeGraphics, _map.blockXToWorldX(hole._x) * _worldToViewScaleX + _offsetX, _map.blockYToWorldY(hole._y) * _worldToViewScaleY + _offsetY, hole.getAnimFrame()
hole.getAnimFrame() returns -1
[Edit]
I'm still wondering why this hasn't been picked up on PC...
DrawImage _holeGraphics, _map.blockXToWorldX(hole._x) * _worldToViewScaleX + _offsetX, _map.blockYToWorldY(hole._y) * _worldToViewScaleY + _offsetY, hole.getAnimFrame()
hole.getAnimFrame() returns -1
[Edit]
I'm still wondering why this hasn't been picked up on PC...