The only thing that I saw in the code archives (and yes i clicked his name and code archive entries) is a thing that allows you to position blitz3d sprites as you would 2d sprites, but from what i've heard in the past that the blitz3d sprite system is somewhat slow, i'd rather learn to use textures and figure out how to place them myself. So any other resources on using blitz3d and texture mapping to create my own hardware accelerated sprite system?
Thanks
Thanks