glBindTexture
i think max has some kinda inbuilt shortcut to loading gl textures
bglTexFromPixmap( pixmap:TPixmap,mipmap=True ) Helper function to create a texture from a pixmap
^ im gonna take a guess as i cant actually try it, that you can glbindtexture with the returned int (yay or nay im not sure yet)
i think max has some kinda inbuilt shortcut to loading gl textures
bglTexFromPixmap( pixmap:TPixmap,mipmap=True ) Helper function to create a texture from a pixmap
^ im gonna take a guess as i cant actually try it, that you can glbindtexture with the returned int (yay or nay im not sure yet)