I am just curious mainly. ... I was playing with Max2D commands last night getting objects to bounce and rotate and zoom and tint and all the rest of it ...
Does Max2D render through OpenGL?
I know BlitzMax has the bglCreateContext (or whatever) and all the OpenGL commands, but can I take that the Max2D routines are basically a higher-level layer on top of OpenGL to easily draw objects - albeit limited to 2D at the moment?
Max2D isn't some custom-coded graphics library is it, with blit routines and so on like on the Amiga for example?
Does Max2D render through OpenGL?
I know BlitzMax has the bglCreateContext (or whatever) and all the OpenGL commands, but can I take that the Max2D routines are basically a higher-level layer on top of OpenGL to easily draw objects - albeit limited to 2D at the moment?
Max2D isn't some custom-coded graphics library is it, with blit routines and so on like on the Amiga for example?