BlitzMax on an iBook - Graphics bombs out

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Well it's good to know what all the reasons for things are, to bear in mind when targetting an audience and having a minimum spec requirement. I don't think the ibook has Quartz Extreme - not just from the requirements mentioned but because the osX desktop on that ibook is not very quick and certainly nothing that looks like it would be hardware accelerated - judging by the fact that the 3D "Bugdom" game that comes with it runs at a respectable framerate using the 3D hardware.

Do you think it's possible to install OpenGL 1.2 drivers or whatever to the ibook or would it have to be part of osX?

Also to the Blitz team ... is it possible to have BlitzMax somehow find a way to support the older implementation of OpenGL ie like on my ibook? Obviously it is mostly supported already because I can run Max2D and such in a window, but just not the fullscreen.??