On my system here, at the moment I mostly only use a small G3 ibook with limited space (usb harddrive for christmas tho!) so I've had to get clever with managing to squeeze everything onto it. Not only did I have to cut away chunks of osX that I figured I would not need (foreign languages and fonts, unused apps, etc) ... but also I didn't really have space to install Xcode (3gig hd!). Originally I managed to delete enough stuff to install Xcode but could only keep the full thing on there in archives.
So this time around, knowing I needed to squeeze in Xcode plus blitz plus all the pictures I've accumulated, I had to trim things back again.
I found that although XCode can take up over 1.5gigs of space, you really only need 2 or 3 packages. There is the developer tools package, most of which can later be deleted including the xtools app itself (i kept some of the utils). Secondly there is an osX dev kit that needs to be installed - I think that is the one that has the header files and other stuff that blitz probably needs. There is also a SDK package for BSD, I installed it also but I don't figure on it being needed. You don't have to install the several hundred megs of documentation or all the rest of it and anything that blitz isn't likely to use can get deleted, including most of the dev tools.
So anyway, I have blitz working (except my problem with fullscreen mode) and still have some room left to play with.
Installing the full xcode installation is one option, but I think mainly the osx SDK package is the main one you need, plus perhaps the dev tools? It'd be great to know exactly which packages hold the files needed by BlitzMax.
Just thought I'd share.
So this time around, knowing I needed to squeeze in Xcode plus blitz plus all the pictures I've accumulated, I had to trim things back again.
I found that although XCode can take up over 1.5gigs of space, you really only need 2 or 3 packages. There is the developer tools package, most of which can later be deleted including the xtools app itself (i kept some of the utils). Secondly there is an osX dev kit that needs to be installed - I think that is the one that has the header files and other stuff that blitz probably needs. There is also a SDK package for BSD, I installed it also but I don't figure on it being needed. You don't have to install the several hundred megs of documentation or all the rest of it and anything that blitz isn't likely to use can get deleted, including most of the dev tools.
So anyway, I have blitz working (except my problem with fullscreen mode) and still have some room left to play with.
Installing the full xcode installation is one option, but I think mainly the osx SDK package is the main one you need, plus perhaps the dev tools? It'd be great to know exactly which packages hold the files needed by BlitzMax.
Just thought I'd share.