EDIT: Check out the module tweaks forum for this module and samples.
Hi People,
As you may know, I mentioned I'd be working on a LUA module for BMX (free for everyone to use). I have now successfully executed a LUA script through BMX and while it's still a little early, it's working great! Best of all it's cross-platform...
Here is some code from the sample I'm putting together. Note that this sample uses the interface to C directly and therefore looks a little scary for Blitz people. I'll be wrapping this into a nice script engine for all of us to use for AI, Missions logic etc:
Hi People,
As you may know, I mentioned I'd be working on a LUA module for BMX (free for everyone to use). I have now successfully executed a LUA script through BMX and while it's still a little early, it's working great! Best of all it's cross-platform...
Here is some code from the sample I'm putting together. Note that this sample uses the interface to C directly and therefore looks a little scary for Blitz people. I'll be wrapping this into a nice script engine for all of us to use for AI, Missions logic etc:
Strict Import Pub.lua ' Call our entry point main() Function main() Local lua_state ' hold info about the current state of lua DebugStop ' Initialize lua lua_state = lua_open() ' Open libs luaopen_base(lua_state) luaopen_table(lua_state) luaopen_io(lua_state) luaopen_string(lua_state) luaopen_math(lua_state) Local script:String = "print (~qHello LUA World!~q)" ' Execute! Local error:Int = luaL_loadbuffer(lua_state, script.ToCString(), script.length, "testscript") Or .. lua_pcall(lua_state, 0, 0, 0) ' Check for error If (error) Then RuntimeError ("Error: " + lua_tostring(lua_state, -1)) lua_pop(lua_state, -1) End If ' Shut down lua lua_close(lua_state) End Function