Perspective problem

Blitz3D Forums/Blitz3D Beginners Area/Perspective problem

Thanks for your reply Danjo.

I had a look for the FOV entries in the code archives and only came up with an entry by SSWIFT that gave an example (below) of how to use CameraZoom to restrict the field of view to a fixed arc (in degrees). The narrower the FOV, the greater the ZOOM.


Function SetCameraFOV(Camera, FOV#)
CameraZoom Camera, 1.0 / Tan(FOV#/2.0)
End Function


I guess this still leaves me with the question of whether CameraZoom is the only/best way to fix the problem. Although it does tend to point to it being the only way.