Tokamak possible in Multi-User Online?

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Yes, I use Tokamak for a multiplayer game. I think a lot about this issue of physics which should be identical on several computers.
Finally I have found a solution and I am very happy with that.
In a few words:
every computers run the physics at exactly the same rate (say, 30 cycle per second). So they will do exactly the same, since the deltatime of the physics will be the same (here, 1/30 s). In practice, I use render tweening to do that for the physics.