Has anyone every attempted to use Tokamak in a multi-player online environment?
I understand that Tok's simulation results are extremely sensitive to the frame rate, so if a computer is just a tad slower or faster you get slightly different results. Making it very hard to get the same results on multiple computers.
A possible solution could be to have the fastest computer 'current in the network' do the physics simulation for the others...
Any thoughts on this?
cheer,
Danny.
I understand that Tok's simulation results are extremely sensitive to the frame rate, so if a computer is just a tad slower or faster you get slightly different results. Making it very hard to get the same results on multiple computers.
A possible solution could be to have the fastest computer 'current in the network' do the physics simulation for the others...
Any thoughts on this?
cheer,
Danny.