Tokamak possible in Multi-User Online?

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Has anyone every attempted to use Tokamak in a multi-player online environment?

I understand that Tok's simulation results are extremely sensitive to the frame rate, so if a computer is just a tad slower or faster you get slightly different results. Making it very hard to get the same results on multiple computers.

A possible solution could be to have the fastest computer 'current in the network' do the physics simulation for the others...

Any thoughts on this?

cheer,
Danny.