Thanks. Well, a single surface system would be faster, but as long as you don't use more than a few hundred Sprites at a time, it doesn't matter that much.
Oh yes,and there was a bug inside, I fixed it here, but then forgot what it was :). I think it had something to do with the random-rotation parameter.
Oh yes,and there was a bug inside, I fixed it here, but then forgot what it was :). I think it had something to do with the random-rotation parameter.