I ran the OpenGL Driver Monitor tool which is in the Developer/Graphics Tools/ folder as part of the XCode installation, and when looking through the OpenGL info where it lists what features are supported by this implementation of OpenGL, it does say "No" against "Full Screen". It has yes for things like off-screen and window, however, which would see to fit with what I am experiencing.
It could be that it's nothing to do with Blitz at all, and rather that this ibook's OpenGL cannot do OpenGL in full screen mode. But that's pretty weird because I have run openGL screensavers in full screen mode on this computer with no problem?????
It could be that it's nothing to do with Blitz at all, and rather that this ibook's OpenGL cannot do OpenGL in full screen mode. But that's pretty weird because I have run openGL screensavers in full screen mode on this computer with no problem?????