Funny enough it's been quite encouraging. Not that I know what's going on, but I got exactly the same 'Almost right' appearance from Multiplying the Quaternions as I did from adding in extra nodes, so I must be doing it right (and boy do you know it when you do it wrong!!), but missing something in the process. But what...
I think ultimately (looking ahead to BlitzMax) I would like to do a morph based convertor. That would simplify things a bit and allow you to use things like muscle flexing and joint compensation etc.
Although at the moment, that sounds to me like the end of the film 'War Games' where the computer after getting fed up with Thermogobal Nuclear War says, '...how about a nice game of chess?'
I think ultimately (looking ahead to BlitzMax) I would like to do a morph based convertor. That would simplify things a bit and allow you to use things like muscle flexing and joint compensation etc.
Although at the moment, that sounds to me like the end of the film 'War Games' where the computer after getting fed up with Thermogobal Nuclear War says, '...how about a nice game of chess?'