DX has one thing opengl hasn't ...
in DX you have pointsprites on all systems while on opengl it is a Nvidia only extension ...
very usefull and cool thing for particle systems! ( i somehow think this was the reason it exists ;) )
in DX you have pointsprites on all systems while on opengl it is a Nvidia only extension ...
very usefull and cool thing for particle systems! ( i somehow think this was the reason it exists ;) )